<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xml:lang="en-US" article-type="book-chapter" dtd-version="1.4">
    <front>
        <journal-meta>
            <journal-id journal-id-type="publisher-id">HSHA</journal-id>
            <journal-title-group>
                <journal-title>Hertziana Studies in Art History</journal-title>
                <abbrev-journal-title>HSAH</abbrev-journal-title>
            </journal-title-group>
            <issn/>
            <publisher>
                <publisher-name>Bibliotheca Hertziana - Max Planck Institute for Art
                    History</publisher-name>
                <publisher-loc>Rome, Italy</publisher-loc>
            </publisher>
        </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">https://doi.org/10.48431/hsah.0201</article-id>
            <article-categories>
                <subj-group subj-group-type="display-channel">
                    <subject>Original Article</subject>
                </subj-group>
            </article-categories>
            <title-group>
                <article-title>Introduction</article-title>
                <alt-title>Visualizing Complexities Introduction</alt-title>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="yes" equal-contrib="yes" deceased="no" id="bdbgjfffhh">
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-4685-1498</contrib-id>
                    <name>
                        <surname>Camerlenghi</surname>
                        <given-names>Nicola</given-names>
                    </name>
                    <email>ncamerle@dartmouth.edu</email>
                    <xref ref-type="aff" rid="affjfjbebeigi"/>
                </contrib>
                <contrib contrib-type="author" corresp="no" equal-contrib="yes" deceased="no" id="jhdfdihih">
                    <contrib-id contrib-id-type="gnd">https://d-nb.info/gnd/143071718</contrib-id>
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0009-0003-8923-7724</contrib-id>
                    <name>
                        <surname>Michalsky</surname>
                        <given-names>Tanja</given-names>
                    </name>
                    <email>tanja.michalsky@biblhertz.it</email>
                    <xref ref-type="aff" rid="affbaifgif"/>
                </contrib>
                <contrib contrib-type="author" corresp="no" equal-contrib="yes" deceased="no" id="bddjecheaj">
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0003-2898-2707</contrib-id>
                    <name>
                        <surname>Scirocco</surname>
                        <given-names>Elisabetta</given-names>
                    </name>
                    <email>elisabetta.scirocco@biblhertz.it</email>
                    <xref ref-type="aff" rid="affbaifgif"/>
                </contrib>
                <aff id="affjfjbebeigi">
                    <institution content-type="orgname">Art History</institution>
                    <institution content-type="orgdiv1">Dartmouth College</institution>
                    <addr-line/>
                    <city>Hanover</city>
                    <country>United States</country>
                </aff>
                <aff id="affbaifgif">
                    <institution content-type="orgdiv1">Bibliotheca Hertziana - Max-Planck-Institut
                        fur Kunstgeschichte</institution>
                    <addr-line/>
                    <city>Roma</city>
                    <country>Italy</country>
                </aff>
            </contrib-group>
            <pub-date pub-type="epub">
                <day>31</day>
                <month>10</month>
                <year>2023</year>
            </pub-date>
            <volume>2</volume>
            <issue-title>Visualizing Complexities. Practices and Heuristics of Digital Models in Art History</issue-title>
            <permissions>
                <copyright-statement>This material is distributed under the terms of the Creative
                    Commons Attribution License, which permits unrestricted use, distribution, and
                    reproduction in any medium, provided the original work is properly
                    cited.</copyright-statement>
                <copyright-year>2023</copyright-year>
                <copyright-holder>Bibliotheca Hertziana - Max Planck Institute for Art
                    History</copyright-holder>
                <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/">
                    <license-p>This work is licensed under Creative Commons Attribution 4.0
                        International (CC BY 4.0).</license-p>
                </license>
            </permissions>
            <abstract>
                <p id="thcpnf3">Digital models help to visualize complexities heretofore
                    unapproachable through more conventional methods of art history. The seductive
                    qualities of these models—which tend to transcend those of words—are
                    increasingly untempered by their digital and thus potentially alien nature.
                    Modeling technologies—including, but not limited to, GIS, photogrammetry, laser
                    scanning, VR, AR, or BIM—can assist not only in visualizing, but also in
                    measuring, reconstructing and, thus, analyzing works of art and architecture.
                    With the use of these tools come both challenges and opportunities. Furthermore,
                    the interdisciplinarity of digital approaches invites diverse conventions, and
                    as the media used for digital visualizations are adopted across disciplines and
                    their hermeneutics contested, the resulting epistemes are naturally hybrid. This
                    introduction presents the contributions contained in the volume and poses some
                    of the most pressing questions about the process of visualizing artistic
                    complexities.</p>
            </abstract>
        <custom-meta-group><custom-meta><meta-name>article-pdf</meta-name><meta-value>hsah_0201.pdf</meta-value></custom-meta></custom-meta-group></article-meta>
    </front>
    <body>
        <p id="c1am1x4686fm">These are exiting and promising times for scholars in the disciplines
            of Art History, Architectural History, Archaeology, and Heritage Conservation, who can
            choose to avail themselves of increasingly sophisticated digital models to expand their
            respective fields. The shared usage of digital models fosters new connections between
            these disciplines as well as with the field of Computer Science. The digital models that
            help scholars to visualize and analyze complexities heretofore inaccessible with more
            conventional approaches are the subject of this publication and of the conference from
            which it originated.<xref ref-type="fn" rid="fn1">1</xref></p>
        <p id="hyde8xbjzdid">Specific modeling technologies include, but are not limited to,
            databases, digital maps, GIS, photogrammetry, laser scanning, virtual reality, augmented
            reality, architectural modeling, and Building Information Modeling (BIM and HBIM).
            Several, but not all these approaches are addressed in this volume. The emphasis is on
            three-dimensional, spatial models, which have benefitted from increasing sophistication.
            Much of their power derives from the intermediality they enable. To wit, a GIS project
            can collect and interpret not only points, lines, and polygons with geographic
            co-ordinates, but also a variety of textual or visual metadata associated with the
            mapped features. Similarly, a building scanned by photogrammetry and by laser can become
            a BIM model that carries all sorts of structured data used to justify the components of
            a model and to verify its scientific value. The variety of digital techniques used to
            generate models explains the challenges of achieving a common grammar and the lack of
            shared conventions. Additionally, each modeling technology has its own set of demands
            regarding the model’s afterlife, its interoperability, and re-usability. Perhaps the
            varying standards that we find in traditional publications, might serve as inspiration
            for scholars to recognize serious modeling work and learn to adjudicate variance in
            quality.</p>
        <p id="yocck48b3ud">Why this turn to 3D models in our disciplines? Models can assist a
            scholar not only in visualizing, but also in plotting, organizing, reconstructing,
            measuring, and, therefore, analyzing a work. Of course, the same could be said for
            models in the sciences, but for the benefit of our argument we restrict ourselves to
            treating works of art and architecture. Particularly in the case of sculpture and
            architecture, given their inherent spatial nature, it is indispensable to do research
            and to think in 3D; indeed, one might feel obliged to explain and demonstrate such
            research in inherently spatial terms.</p>
        <p id="xbqoo9s7qxyl">The use of more conventional media, such as fixed viewpoint drawings or
            even textual descriptions, to examine an object or space offers greater opportunities to
            leave uncertainties unaddressed. That which is unknown can remain undrawn or unwritten.
            In contrast, many of the 3D models addressed here (not only because they are
            interactive) “force” scholars to consider every possible aspect of an object or of a
            space. Moreover, they invite scholars to show as well as to test their hypotheses. This
            approach fosters a more holistic interpretation of the thing being studied than
            conventional media, behind which uncertainties can hide. All told, interactive 3D models
            are a more demanding and powerful heuristic with which to tackle a work of art or
            architecture.</p>
        <p id="a0ad7tkeh1lu6">The practice of virtual anastylosis answers the need to (re)compose
            forms from fragments and fill lacunae, all the while balancing the desire for aesthetic
            appeal against scholarly demands for ‘unembellished’ truth. Given the allure of
            realism—particularly among a broader audience— it is crucial to devise digital models
            that disclose both fact and uncertainty, lest a proposal initiated as hypothetical
            become accepted as truth outside its original context or over the course of time. The
            seductive qualities of a virtual model—which tend to transcend those of words—are
            increasingly unhindered by technical shortcomings. Uncanny verisimilitude is achievable,
            if desired. But as more and more scholars adopt, develop, and apply this tool,
            challenges arise.</p>
        <p id="e9x5gxqnh1mh">We must learn to harness 3D models to display levels of interpretative
            complexity and argumentation required of historic research. Because we live in a world
            where images are a principal vehicle by which we convey content, they are fetishized and
            ascribed inordinate power, instead of acknowledged for their ambivalence and ambiguity.
            We would do better to consider 3D models as a visualization of a hypothesis or idea.
            Along these lines, some scholars propose abandoning the term “reconstruction,” which is
            often synonymous with 3D models.<xref ref-type="fn" rid="fn2">2</xref> Some prefer the
            form “(re)construction” to signify "the theoretical nature of the research being
            undertaken, reinforcing the hypothetical nature of the models created."<xref ref-type="fn" rid="fn3">3</xref> Some others prefer to emphasize the hypothetical,
            interlocutory and provocative value of models as an invitation for discussion among
                equals.<xref ref-type="fn" rid="fn4">4</xref> What is a model, but a creative
            synthesis based on interpretation and intuition? Indeed, 3D models are a scientific
            argument expressed through this specific medium. As with textual arguments or the
            drawings and plans often used by scholars, 3D models are based on research carried forth
            through specific methods.</p>
        <p id="u1wb8s91if0c">Because, in our opinion, 3D models are explorative research tools and
            not the final aim, they deserve the same skepticism we apply to every scientific
            argument. This is an alternative to placing them on a pedestal on account of their
            seductive—and thus unquestioned—imagery. Without diminishing the importance of
            documentation and demonstrating the method for an argument, nor the fundamental
            importance of the findability, accessibility, interoperability, and reuse of the digital
                assets,<xref ref-type="fn" rid="fn5">5</xref> our workshop roundtable also raised
            the question if it is necessary to feed the “obsession” for paradata and the “sense of
            guilt” of those who produce models for which the display of paradata is not given the
            same time, attention (and thus money), as the model itself.<xref ref-type="fn" rid="fn6">6</xref> After all, a similar level of scientific rigor and assumption of due
            diligence granted a scholar communicating through traditional media should be accorded
            to the scholar creating (and explaining the reasons underlying) a 3D model.</p>
        <p> ____ </p>
        <p id="zf25ql7ynen9">The editors of this volume hail from the discipline of art history—as
            also most of the authors. Those engaged in that discipline recognize that the
            technologies we are writing about have been the purview, for some time now, of heritage
            experts, archaeologists, architects, and preservationists. Indeed, the
            interdisciplinarity of digital approaches invites diverse conventions, and as the media
            used for digital visualizations are adopted and their hermeneutics contested by art
            historians, archeologists, preservationists, and cultural heritage experts, the
            resulting epistemes are naturally hybrid.</p>
        <p id="vupyihj9h2c9">This is evident by the variety of authors and approaches collected
            here. The contributions in this volume at once offer case studies, celebrate,
            problematize, and call into question the adoption of digital models across various
            humanistic disciplines. The article by <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0202">Giacomo Landeschi</ext-link><xref ref-type="fn" rid="cd1hlx7eufge">7</xref> combines 3D models and Geographical
            Information Systems (GIS) to evaluate the symbolic values connected to an architectural
            space from ancient Pompei. In collaboration with the <italic>Lateran Project</italic>,
                <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0203">Lex
                Bosman</ext-link><xref ref-type="fn" rid="hsozxzz5m2bi">8</xref> employs laser scans
            and Ground Penetrating Radar (GPR) research to generate a 3D reconstruction of Rome’s
            Basilica of St. John at the Lateran, which, in turn, encourages new hypotheses and
            prompts discussion about colors, materials, lighting, and atmospheric elements. Another
            Roman Basilica, St. Paul’s Outside the Walls, is the subject of <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0206">Nicola
                Camerlenghi</ext-link>’s<xref ref-type="fn" rid="xyt00d940d7l">9</xref> efforts to
            develop an intuitive, peer-reviewable digital reconstruction, which delivers content
            through embodied experiences and exploratory learning. <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0207">Fabrizio Nevola, Chiara Capulli,
                Donal Cooper, and Luca Brunke</ext-link><xref ref-type="fn" rid="erhxa8lwozkj">10</xref> demonstrate how digital tools help to investigate the role of the
            Brunelleschi’s Ospedale degli Innocenti in the social and artistic life of Renaissance
            Florence from the wider urban context down to individual decorative elements in the
            building interior. <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0208">Andrea Giordano and Paolo
                Borin</ext-link><xref ref-type="fn" rid="xlok05dsycoh">11</xref> present the
                <italic>Visualizing Cities</italic> project, a collaborative, multi-institutional
            effort to revolutionize research and teaching by interpreting, representing, and
            fostering the understanding of cities through digital technologies. After years of
            recontextualizing the wall paintings, mosaics, and panel paintings of medieval Rome’s
            sacred buildings through digital technologies, <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0205">Giulia Bordi</ext-link><xref ref-type="fn" rid="eybre2iyd9od">12</xref> presents a new venture—EHEM (Enhancement
            of Heritage Experiences: The Middle Ages. Digital Layered Models of Architecture and
            Mural Paintings over Time), which develops virtual reconstructions of medieval artistic
            heritage as an instrument for researchers, restorers, heritage curators, and tourists.
                <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0204">Angelica Federici</ext-link><xref ref-type="fn" rid="igos82txjcr">13</xref> focuses
            on yet another Roman Basilica, that of Sant’Agnese fuori le mura, in a virtual reality
            project that combines established tools of scholarly enquiry with photogrammetry/point
            cloud, CAD modeling and virtual reality to develop an open and discoverable model that
            is not as much a product, but a research tool. Based on the experience of the Palermo
            Royal Palace Project, <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0209">Ruggero Longo</ext-link><xref ref-type="fn" rid="crtooinixtlt">14</xref> presents the epistemological potentials
            of digital models as dynamic repositories for vast amount of research and conservation
            data, with a critical reflection about issues of accessibility and sustainability over
            time. <ext-link ext-link-type="uri" xlink:href="https://doi.org/10.48431/hsah.0210">Piotr Kuriczynski</ext-link>’s<xref ref-type="fn" rid="hx7hxuwpcjt9">15</xref>
            contribution addresses reconstructive source-based 3D models as research tools, from the
            experience developed in the field of contemporary engineering and urban planning; he
            calls for the definition of shared standards and the affirmation of what he defines
            “serious”  3D models of historic urban spaces and architecture.</p>

        <p> ____ </p>
        <p id="pli1al4isqo">As with any evolving practice, there remain a series of still open
            questions: What are the benefits of adopting an ontology that drives workflows and
            standardizes methods and protocols? Much effort has been made to formulate common paths
            (for example, the 2006-2009 London Charter for the computer visualization of cultural
            heritage or the 2011 Sevilla Principles of virtual archaeology)<xref ref-type="fn" rid="fn7">16</xref>, but these are now in the remote past by digital standards, and
            new stakeholders are at play. Another unresolved matter is how best to combine textual
            and visual data with digital 3D models to enable users to better engage with the
            specificity of historical sources and the heuristics of the digital result—essentially
            what is the equivalent of a footnote or endnote for 3D models?<xref ref-type="fn" rid="fn8">17</xref> This is at the core, not only of the pedagogic potential of
            these models, but also central to evaluate the validity and reliability of digital
            models and visualizations in a peer-reviewed fashion. We express optimism that as more
            scholars develop 3D models, there will be a larger community willing and able to offer
            constructive peer reviews and paradigmatic examples will emerge.</p>
        <p id="dcdnjhaj1yrs">As a cutting-edge tool, a 3D model is often on the frontlines of
            teaching and popularizing our disciplines, particularly among younger generations.
            Indeed, we must consider the training of future scholars, without losing the richness of
            traditional approaches. But new generations should acquire the skills necessary to
            integrate the sorts of models treated here into their research and teaching. And if not
            teach the competences to create basic models themselves—a task that may remain a
            collaborative effort—we should at least convey the methodological and epistemological
            concepts at the heart of such digital approaches to the arts.</p>
        <p id="w40jhlxr8m8q">Finally, there is the pressing concern of our time—sustainability—and
            its role in the production and retention of digital models. While not quite the burning
            of the Library at Alexandria, the start of 2021 brought one of greatest data losses in
            history. It is seldom noted and lamented that when Adobe Flash plug-ins were no longer
            being supported by web browsers, all websites that operated with Flash lost their
            interactive capabilities, which for many was their lifeline—it is how they communicated
            data to their users and how users interacted with the data.<xref ref-type="fn" rid="fn9">18</xref> Without an eye toward sustainability, websites and digital publications
            that include 3D models risk sliding toward a similar form of digital oblivion.<xref ref-type="fn" rid="fn10">19</xref> An additional challenge to future proofing is
            compounded by our growing awareness of the climatological impact of data creation,
            storage, and maintenance required of digital projects.</p>
        <p id="sb21fvzgnz0f">While art historians are generally trained in the tradition of
            single-authored research, digital modeling projects tend to be collaborative,
            transdisciplinary ventures on account of the specific expertise required for their
            development. It is not only a matter of agreeing on defining the output of
            representation and the underpinning data: before that, it also requires self-critical
            reflection and questioning of different disciplinary perspectives. Digital 3D models
            create meeting points between disciplines where shared research and technology problems
            are addressed so that new questions arise. Developed outside the comfort zone of one's
            own discipline, such models create a space for theoretical, methodological, and
            epistemological opportunities, perhaps more so than an actual physical space.
            Accordingly, we might consider the 3D model as a “dynamic and rhizomatic knowledge
                site”<xref ref-type="fn" rid="fn11">20</xref> across the disciplines involved.
            Hence, the inherent challenge for art historians to both explore and expand a
            discipline, which on account of its transdisciplinary nature has few defined
            boundaries.</p>
        <p id="em9pt39divb8">
            <italic>The editors wish to thank the personnel of the Bibliotheca Hertziana (especially
                Raffaele Rossi), all our speakers, and the participants of the discussion and
                roundtable who inspired our debate and these reflections. For this publication, we
                are grateful to Elisa Bastianello, who served as digital publication manager and to
                Franziska Kleine for her editorial and digitization work. Thanks also to Anna
                Parlani and Cecilia Goletti.</italic>
        </p>
    </body>
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                    <year>2023</year>
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        <fn-group content-type="footnotes">
            <title>Footnotes</title>
            <fn id="fn1">
                <label>1</label>
                <p>
                    <ext-link ext-link-type="uri" xlink:href="https://www.biblhertz.it/3051429/visualizing-complexities-practices-and-heuristics-of-digital-models-in-art-history">https://www.biblhertz.it/3051429/visualizing-complexities-practices-and-heuristics-of-digital-models-in-art-history</ext-link>
                </p>
            </fn>
            <fn id="fn2">
                <label>2</label>
                <p>The most common usage implies that every reconstruction is a working hypothesis.
                    See, for instance,<xref ref-type="bibr" rid="rodriguezgonzalvez2017">(Rodríguez-Gonzálvez et al. 2017)</xref> .</p>
            </fn>
            <fn id="fn3">
                <label>3</label>
                <p>
                    <xref ref-type="bibr" rid="schreibman2019">(Schreibman / Papadopoulos
                        2019)</xref>.
                </p>
            </fn>
            <fn id="fn4">
                <label>4</label>
                <p>The research group <italic>Rome Transformed</italic> has proposed thinking of
                    these models as provocations: “We term our visualisations ‘provocations’,
                    because while they are digitally rebuilt with software that ensures that they
                    are structurally viable and represent the team members’ best efforts to
                    understand the data, we stress that visualisations of ancient buildings and
                    landscapes can never be absolutely accurate. The models are generated to provoke
                    a response, to facilitate challenge from colleagues on any point of detail or
                    underpinning assumption. We believe that the discipline of producing the best
                    models we can helps us to test interpretations. Accordingly, these
                    visualisations should not be regarded as definitive or final products, but
                    rather advanced visual prompts to advance the testing of hypotheses.” See:
                        <ext-link ext-link-type="uri" xlink:href="https://rometrans.ncl.ac.uk/rtsciedoc/">https://rometrans.ncl.ac.uk/rtsciedoc/</ext-link>.</p>
            </fn>
            <fn id="fn5">
                <label>5</label>
                <p>The FAIR Principles: <ext-link ext-link-type="uri" xlink:href="https://www.go-fair.org/fair-principles/">https://www.go-fair.org/fair-principles/</ext-link>.</p>
            </fn>
            <fn id="fn6">
                <label>6</label>
                <p>By “paradata” we intend the data associated with a model including the primary
                    and secondary sources used to generate it.</p>
            </fn>
            <fn id="cd1hlx7eufge">
                <label>7</label>
                <p>
                    <xref ref-type="bibr" rid="landeschi2023">(Landeschi 2023)</xref>
                </p>
            </fn>
            <fn id="hsozxzz5m2bi">
                <label>8</label>
                <p><xref ref-type="bibr" rid="bosman2023">(Bosman 2023)</xref>.</p>
            </fn>
            <fn id="xyt00d940d7l">
                <label>9</label>
                <p><xref ref-type="bibr" rid="camerlenghi2023">(Camerlenghi 2023)</xref>.</p>
            </fn>
            <fn id="erhxa8lwozkj">
                <label>10</label>
                <p><xref ref-type="bibr" rid="nevola2023">(Nevola et al. 2023)</xref>.</p>
            </fn>
            <fn id="xlok05dsycoh">
                <label>11</label>
                <p><xref ref-type="bibr" rid="giordano2023">(Giordano / Borin 2023)</xref>.</p>
            </fn>
            <fn id="eybre2iyd9od">
                <label>12</label>
                <p><xref ref-type="bibr" rid="bordi2023">(Bordi 2023)</xref>.</p>
            </fn>
            <fn id="igos82txjcr">
                <label>13</label>
                <p><xref ref-type="bibr" rid="federici2023">(Federici 2023)</xref>.</p>
            </fn>
            <fn id="crtooinixtlt">
                <label>14</label>
                <p><xref ref-type="bibr" rid="longo2023">(Longo 2023)</xref>.</p>
            </fn>
            <fn id="hx7hxuwpcjt9">
                <label>15</label>
                <p><xref ref-type="bibr" rid="kuroczynski2023b">(Kuroczyński 2023)</xref>.</p>
            </fn>
            <fn id="fn7">
                <label>16</label>
                <p><ext-link ext-link-type="uri" xlink:href="https://www.londoncharter.org/index.html">https://www.londoncharter.org/index.html</ext-link>; <ext-link ext-link-type="uri" xlink:href="http://sevilleprinciples.com">http://sevilleprinciples.com</ext-link></p>
            </fn>
            <fn id="fn8">
                <label>17</label>
                <p>A rather visual and spatial way of cataloging visual evidence is evident in the
                    Urban History 4D projects, with the developed case study of Dresden: <ext-link ext-link-type="uri" xlink:href="https://4dbrowser.urbanhistory4d.org/">https://4dbrowser.urbanhistory4d.org/</ext-link>. For annotating images
                    associated with models, see the Scientific Documentation for Decisions. The
                    Reconstruction Argumentation Method” developed by Marc Grellert and Mieke
                    Pfarr-Harfst at the Technische Universität, Darmstadt.<ext-link ext-link-type="uri" xlink:href="http://www.sciedoc.org/">http://www.sciedoc.org/</ext-link></p>
            </fn>
            <fn id="fn9">
                <label>18</label>
                <p>To take examples related to Rome, the <italic>Nolli</italic> website and the
                        <italic>Waters of Rome</italic> website, each of which used maps to convey
                    information about the Eternal City were essentially boarded up and rendered
                    inaccessible. Both have since had to secure thousands of dollars of funding to
                    represent themselves in a 2.0 version. <italic>Nolli</italic> website has been
                    recently republished (<uri xlink:href="https://web.stanford.edu/group/spatialhistory/nolli/">https://web.stanford.edu/group/spatialhistory/nolli/</uri>), while
                        <italic>Waters of Rome</italic> will soon be.</p>
            </fn>
            <fn id="fn10">
                <label>19</label>
                <p>The question of sustainability as well as that of shared standards and
                    transparency of paradata were topics for discussion of the recent conference
                        <italic>The Future of the Virtual Past. New Directions and Shared Standards
                        in the Reconstruction of the Medieval-Renaissance Built Environment</italic>
                    (Cambridge, Jesus College, 27 June 2022), organized by Donal Cooper and Morgan
                    Ng with Tanja Michalsky, Elisabetta Scirocco, Roberto Cipolla, and Deborah
                    Howard <ext-link ext-link-type="uri" xlink:href="https://www.futureofthevirtualpast.com/">https://www.futureofthevirtualpast.com/</ext-link> (WBM <uri xlink:href="https://web.archive.org/web/20220712202657/https://www.futureofthevirtualpast.com/">https://web.archive.org/web/20220712202657/https://www.futureofthevirtualpast.com/</uri>).</p>
            </fn>
            <fn id="fn11">
                <label>20</label>
                <p>The definition is applied by <xref ref-type="bibr" rid="schreibman2019">(Schreibman / Papadopoulos 2019)</xref><bold>,</bold> but with reference to
                    Digital Scholarly Editions, which they propose as possible models for the
                    publication of 3D (re)constructions.</p>
            </fn>
        </fn-group>
    </back>
</article>