<article xmlns:ns0="http://www.w3.org/1999/xlink" xml:lang="en-US" article-type="book-chapter" dtd-version="1.4">
    <front>
        <journal-meta>
            <journal-id journal-id-type="publisher-id">HSAH</journal-id>
            <journal-title-group>
                <journal-title>Hertziana Studies in Art History</journal-title>
                <abbrev-journal-title>HSAH</abbrev-journal-title>
            </journal-title-group>
            <issn/>
            <publisher>
                <publisher-name>Bibliotheca Hertziana - Max Planck Institute for Art
                    History</publisher-name>
                <publisher-loc>Rome, Italy</publisher-loc>
            </publisher>
        </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">https://doi.org/10.48431/hsah.0202</article-id>
            <article-categories>
                <subj-group subj-group-type="display-channel">
                    <subject>Original Article</subject>
                </subj-group>
            </article-categories>
            <title-group>
                <article-title>What is a 3D Model and Why Do We Model?</article-title>
                <subtitle>Some Reflections Built Upon Archaeological Case Studies</subtitle>
                <alt-title>What is a 3D Model and Why Do We Model?</alt-title>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="yes" equal-contrib="no" deceased="no" id="hgagjiafh">
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7463-1935</contrib-id>
                    <name>
                        <surname>Landeschi</surname>
                        <given-names>Giacomo</given-names>
                    </name>
                    <email>giacomo.landeschi@ark.lu.se</email>
                    <bio>
                        <p>Giacomo Landeschi is Associate Professor of Archaeology and works both as
                            a researcher in the Department of Archaeology and Ancient History, and
                            as a research engineer in the Humanities Laboratory at Lund University.
                            Within the same institution, he is also one of the founding members of
                            the Digital Archaeology Lab. His main research interests include digital
                            archaeology and archaeological method and theory.</p>
                    </bio>
                    <xref ref-type="aff" rid="affcbdcbijhee"/>
                    <xref ref-type="aff" rid="affcbdcbijhee"/>
                    <xref ref-type="corresp" rid="corr-hgagjiafh">‐</xref>
                </contrib>
                <aff id="affcbdcbijhee"><institution content-type="orgname">Lund
                        University</institution><institution content-type="orgdiv1">Department of
                        Archaeology and Ancient
                        History</institution><addr-line/><city>Lund</city><country>Sweden</country></aff>
            </contrib-group>
            <author-notes>
                <corresp id="corr-hgagjiafh">Corresponding author:
                        <email>giacomo.landeschi@ark.lu.se</email></corresp>
            </author-notes>
            <pub-date pub-type="epub">
                <day>31</day>
                <month>10</month>
                <year>2023</year>
            </pub-date>
            <volume>2</volume>
            <issue-title>Visualizing Complexities. Practices and Heuristics of Digital Models in Art History</issue-title>
            <history>
                <date date-type="received">
                    <day>26</day>
                    <month>9</month>
                    <year>2021</year>
                </date>
                <date date-type="accepted">
                    <day>18</day>
                    <month>10</month>
                    <year>2021</year>
                </date>
            </history>
            <permissions>
                <copyright-statement>This material is distributed under the terms of the Creative
                    Commons Attribution License, which permits unrestricted use, distribution, and
                    reproduction in any medium, provided the original work is properly
                    cited.</copyright-statement>
                <copyright-year>2023</copyright-year>
                <copyright-holder>Bibliotheca Hertziana - Max Planck Institute for Art
                    History</copyright-holder>
                <license license-type="open-access" ns0:href="https://creativecommons.org/licenses/by/4.0/">
                    <license-p>This work is licensed under Creative Commons Attribution 4.0
                        International (CC BY 4.0).</license-p>
                </license>
            </permissions>
            <abstract>
                <p id="kyx07j4">This article discusses the role of digital 3D models and spatial
                    analysis for the study of ancient space. Drawing upon archaeological case
                    studies, the aim is to reflect on theoretical and methodological issues that
                    have long characterized the debate over the use of three-dimensionality in the
                    study of ancient space. Nowadays 3D models are ubiquitous, with an increasing
                    number of practitioners in the field of Cultural Heritage creating their own 3D
                    contents and sharing them through online repositories with a diverse audience
                    including researchers, students, and public. Still, whether data visualization
                    and dissemination are important aspects to cover, to draw real advantage from
                    the third dimension it is crucial to reflect on its heuristic value and the
                    opportunities it can open for research. The proposed work pipeline combines 3D
                    models and Geographical Information Systems (GIS) to analyze archaeological
                    objects in their contextual space in order to address specific research
                    questions that include the evaluation of any symbolic value connected to the
                    architectural space of a Pompeian house.</p>
            </abstract>
            <kwd-group kwd-group-type="author">
                <kwd>3D modeling</kwd>
                <kwd>GIS</kwd>
                <kwd>Spatial Analysis</kwd>
                <kwd>Virtual Reality</kwd>
                <kwd>Pompeii</kwd>
            </kwd-group>
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    <meta-name>iiif-manifest</meta-name>
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    </front>
    <body>
        <sec id="import-c313vn0s24" sec-type="chapter">
            <title/>
            <p id="hc2y010zlqoa">Following a commonly agreed definition, the term ‘model’ refers to
                a process of simplification of something more complex to enable understanding.
                Different techniques, including predictive modeling, least-cost path and viewshed
                analysis have long been used in archaeology to investigate the human past and to
                gain new knowledge about the (pre)historic landscape. In recent years, the
                development of more advanced hardware and software solutions allowed archaeologists,
                art historians and cultural heritage specialists to deal with complex forms of data
                representation, which include 3D boundary and volumetric models. Despite this form
                of data is now becoming ubiquitous, a real discussion of the theoretical and
                methodological implications connected to the use and misuse of 3D data in our
                discipline has yet to occur. One question is particularly urgent: what is the
                heuristic value of 3D modeling and how can we benefit from three-dimensionality for
                increasing our understanding of the past? How can we overcome the traditional
                picture of 3D technology as a mere tool for improving the user’s visualization
                experience and try to set new standards and best practices in order to take
                advantage of 3D models as additional exploratory tools? Drawing upon the experience
                matured at Lund University, we investigate the potential of 3D-based spatial
                analysis for addressing specific research questions: monitoring endangered heritage
                sites, re-enacting excavated stratigraphic sequences, assessing the multisensory
                engagement within a digitally reconstructed space of the past.</p>
        </sec>
        <sec id="import-u0xk0eyb8l" sec-type="chapter">
            <title>Material Culture and the Role of Affordances</title>
            <p id="cdpdsu1mthy">The ancient space is not a static, immanent entity and it cannot be
                fully understood without considering the role played by its original inhabitants.
                Drawing upon this concept, it is the duty of an archaeologist to question current
                analytic methods and interrogate him/herself on what effective contribution can be
                brought by computational approaches to the study of the past as a lived space made
                by people, encounters, relationships, but also affections and emotions.</p>
            <p id="t23vsgd3k429">To cope with this issue, we should pay attention to three key
                elements: material culture, affordance, and modeling. As for material culture,
                intended as any material manifestation of (past) human activity, it is no surprise
                that it constitutes the main focus of archaeological investigation, being an
                essential source of information to connect ourselves with the mindsets of people
                from the past. Still, material culture does not tell us very much if we cannot grasp
                the intended meaning behind the object and possibilities of actions it can afford.
                That is why affordance plays an important role in this process of knowledge
                production: it is the way for us to ‘read’ a meaning of an object by interpreting
                its visual properties and so to infer about functions and actions that it could have
                    ‘facilitated’.<xref ref-type="fn" rid="fn1">1</xref></p>
            <p id="j8sbmnwkipp7">Then the question that arises is about the strategy to put in place
                to deal with affordances and the relational space where past peoples lived.
                Modeling becomes a crucial element for this purpose: according to Gary Lock,<xref ref-type="fn" rid="fn2">2</xref> a model is a simplification of more complex
                phenomena, made to enable the process of understanding. Modeling in its different
                forms, including surveying, drawing, has been widely used in archaeology (long
                before digital methods were introduced) as a standard practice to document and
                analyze the visual and material characteristics of an object, a monument or a
                    landscape.<xref ref-type="fn" rid="fn3">3</xref> Whether most of modeling
                processes have long been aimed at imitating the reality of the past,<xref ref-type="fn" rid="fn4">4</xref> the real challenge nowadays is to simulate
                aspects of past realities<xref ref-type="fn" rid="fn5">5</xref> (including the
                immaterial ones) and try to build scenarios where it is possible to adopt formal
                methods of analysis to better understand how that space was used by its original
                inhabitants.</p>
        </sec>
        <sec id="import-nrhys43zoi" sec-type="chapter">
            <title>GIS and 3D Spatial Analysis</title>
            <p id="amsduuz01z1">In this respect, 3D data and Geographical Information Systems
                represent a viable solution as they provide users with an array of tools to
                visualize and, most remarkably, to analyze the archaeological landscape from a
                contextual/situated perspective.</p>
            <p id="x7ursfku44fc">Research conducted at Lund University has sought to demonstrate how
                three-dimensionality can be used as a heuristic tool to fulfill several research
                questions and to redefine archaeological practice. There are, in particular, a few
                research areas on which we have focused our attention. These include: (1) Risk
                assessment for endangered heritage sites;<xref ref-type="fn" rid="fn6">6</xref> (2)
                Re-interpretation of legacy data in an original way;<xref ref-type="fn" rid="fn7">7</xref> (3) Investigation of the symbolic dimension of ancient space;<xref ref-type="fn" rid="fn8">8</xref> (4) Analysis of marginalized aspects of past
                reality such as the ‘emptyscape’, or secludedness.<xref ref-type="fn" rid="fn9">9</xref></p>
            <p id="b7va8amf2y26">Through these projects we have sought to demonstrate how
                three-dimensionality can be employed as an effective analytic tool to further our
                understanding of well-defined archaeological problems. Indeed, 3D data are nowadays
                ubiquitous in archaeology and are rapidly becoming a de-facto standard for site
                documentation in many different contexts spanning from research-led projects to
                cultural resource management enterprises. Still, the use of 3D models is often
                limited to improving the visualization experience of a user and communication of
                Cultural Heritage-related contents.<xref ref-type="fn" rid="fn10">10</xref> There
                are obviously significant limitations that we must be aware of when it comes to data
                representation both in 3D modeling and GIS which span from the lack of transparency
                in model reconstruction, to the inadequacy of digital mapping to represent the
                reality of the past.<xref ref-type="fn" rid="fn11">11</xref> Nevertheless, the
                recent developments in 3D-informed GIS technology led to the possibility of managing
                3D boundary models in a geodatabase management system (GDBMS) and to take advantage
                of GIS-based spatial analytic tools for a thorough and contextual investigation of
                the virtually reconstructed space of the past.</p>
        </sec>
        <sec id="import-f8psimxl2l" sec-type="chapter">
            <title>Towards a Heuristic Approach?</title>
            <p id="yqrr710de4nk">A case study in Pompeii was developed to test a novel method by
                which to investigate the social dimension of the ancient space through the analysis
                of the visual impact of a wall painting and by defining innovative workflows for the
                study and the analysis of the domestic household in Pompeii. This was achieved by
                taking a situated perspective of potential observers moving and interacting within
                the house. As thoroughly described in recent publications,<xref ref-type="fn" rid="fn12">12</xref> a wall painting describing an erotic scene was examined in
                a 3D GIS environment to better understand its visual impact within the space of the
                peristyle. Interestingly, by running a fully-3D Line-of-Sight (LOS) analysis, it was
                possible to determine both the number of hypothetical locations which provided a
                direct view to the fresco as well as the percentage of fresco’s surface that was
                visible by the different standing points (<xref ref-type="fig" rid="bg00fnin3qa6">fig. 1</xref>). Such an approach allowed us to raise new interpretations about
                the location and the symbolic significance of the examined artifact: its seemingly
                prominent position (it was originally located on the wall just next to the dining
                room entrance) was not so visible as we would have expected just by examining it on
                a traditional map plan. This was due to the presence of columns and other vertical
                visual obstacles that would have prevented a passerby from clearly recognizing
                figures and scenes represented in the wall painting. In addition, another problem
                was posed by the narrowness of the visual angle for those observing from locations
                situated too close to the peristyle wall where the fresco was placed. </p>
            <fig id="bg00fnin3qa6" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">1</object-id>
                <label>Figure 1.</label>
                <caption>
                    <title>Workflow for Line-of-Sight (LOS) analysis in GIS (ArcGIS Desktop/PRO
                        software release): <bold>(a)</bold> setup of hypothetical observing points,
                        evenly distributed through the space of the virtually reconstructed house of
                            <italic>Caecilius Iucundus</italic> (height on the ground floor 1.65 m,
                        space interval 0.2 m). <bold>(b)</bold> vector panels defining the
                        horizontal grid of analysis. LOS algorithm enabled us to generate
                            <bold>(c)</bold> a vertical map of visual exposure of the fresco’s
                        surface and <bold>(d)</bold> a horizontal map of cumulative visibility of
                        the fresco from each observing location.</title>
                    <p>From <xref ref-type="bibr" rid="landeschi2016">(Landeschi et al.
                        2016)</xref></p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0202%2Fhsah_0202_01.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0202_01.jpg"/>
                </alternatives>
            </fig>
            <p id="naqtsixm7nyr">In brief, this approach allowed us to rediscuss on a more general
                level, the problem of visibility studies in archaeology and the use of computational
                methods for simulating sensory perception in a digitally reconstructed space of the
                past. Interestingly, one of most neglected aspect is that of visual acuity<xref ref-type="fn" rid="fn13">13</xref> (and the way it affects human sight and its
                capability of discerning details of objects. Natural and artificial light, as
                illustrated recently by Papadopoulos and Moyes<xref ref-type="fn" rid="fn14">14</xref> is also an element that is often dismissed from most visibility
                studies conducted in archaeology and cultural heritage.<xref ref-type="fn" rid="fn15">15</xref> For these reasons, as a further stage of this research, we
                have been recently testing innovative methods for measuring visual attention in the
                attempt to deal with the issue of visual acuity and illumination effects. This was
                made possible by integrating Virtual Reality, Eye-Tracking technology, and 3D GIS.
                Although we are at a very preliminary phase of the research, a workflow (<xref ref-type="fig" rid="ei3b9qsqvldr">fig. 2</xref>) has been defined and a few
                measurements were performed on a very limited number of sample users, who were asked
                to walk through the virtual space of a Pompeian house (<italic>Casa degli Epigrammi
                    Greci</italic>)<italic>,</italic><xref ref-type="fn" rid="fn16">16</xref> and
                perform different tasks in order to analyze their visual behavior in relation to
                architectural and iconographic details visible in the reconstructed space of the
                    house.<xref ref-type="fn" rid="fn17">17</xref></p>
            <fig id="ei3b9qsqvldr" fig-type="content-image">
                <label>Figure 2.</label>
                <caption>
                    <title>Workflow for Line-of-Sight (LOS) analysis in GIS (ArcGIS Desktop/PRO
                        software release): the video <uri ns0:href="https://doi.org/10.17617/3.BXTD5K">https://doi.org/10.17617/3.BXTD5K</uri> shows the setup of hypothetical
                        observing points, evenly distributed through the space of the virtually
                        reconstructed house of <italic>Caecilius Iucundus</italic> (height on the
                        ground floor 1.65 m, space interval 0.2 m). LOS algorithm enabled us to
                        generate a vertical map featuring the percentage of visual exposure of the
                        fresco’s surface and a horizontal map of cumulative visibility of the fresco
                        from each observing location</title>
                    <p>From <xref ref-type="bibr" rid="landeschi2016">(Landeschi et al.
                        2016)</xref></p>
                </caption>
                <graphic ns0:href="hsah_0202_02.jpg"/>
            </fig>
            <p id="d1ngckyoofmy">To sum up, this experiment allowed us to define new strategies for
                an experiential investigation of an ancient built space, where the use of modeling
                and three-dimensionality played a pivotal role and where combined methods allowed
                archaeologists to raise new interpretations and pose new questions about limitations
                and possibilities for future research around 3D-based spatial analysis applied to
                Cultural Heritage sites.</p>
        </sec>
    </body>
    <back>
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        <fn-group content-type="footnotes">
            <title>Footnotes</title>
            <fn id="fn1">
                <label>1</label>
                <p><xref ref-type="bibr" rid="gillings2012">(Gillings 2012)</xref>; <xref ref-type="bibr" rid="gibson1977">(Gibson 1977)</xref>.</p>
            </fn>
            <fn id="fn2">
                <label>2</label>
                <p><xref ref-type="bibr" rid="lock1995">(Lock 1995)</xref>.</p>
            </fn>
            <fn id="fn3">
                <label>3</label>
                <p><xref ref-type="bibr" rid="dellunto2022">(Dell’Unto/Landeschi 2022)</xref>.</p>
            </fn>
            <fn id="fn4">
                <label>4</label>
                <p><xref ref-type="bibr" rid="gillings1996">(Gillings/Goodrick 1996)</xref>.</p>
            </fn>
            <fn id="fn5">
                <label>5</label>
                <p><xref ref-type="bibr" rid="forte2011">(Forte 2011)</xref>.</p>
            </fn>
            <fn id="fn6">
                <label>6</label>
                <p><xref ref-type="bibr" rid="campanaro2015">(Campanaro et al. 2015)</xref>.</p>
            </fn>
            <fn id="fn7">
                <label>7</label>
                <p><xref ref-type="bibr" rid="landeschi2019b">(Landeschi et al. 2019)</xref>.</p>
            </fn>
            <fn id="fn8">
                <label>8</label>
                <p><xref ref-type="bibr" rid="landeschi2016">(Landeschi et al. 2016)</xref>.</p>
            </fn>
            <fn id="fn9">
                <label>9</label>
                <p><xref ref-type="bibr" rid="landeschi2019">(Landeschi 2019)</xref>.</p>
            </fn>
            <fn id="fn10">
                <label>10</label>
                <p><xref ref-type="bibr" rid="frischer2008">(Frischer 2008)</xref>.</p>
            </fn>
            <fn id="fn11">
                <label>11</label>
                <p><xref ref-type="bibr" rid="llobera2012">(Llobera 2012)</xref>.</p>
            </fn>
            <fn id="fn12">
                <label>12</label>
                <p><xref ref-type="bibr" rid="landeschi2019">(Landeschi 2019)</xref>; <xref ref-type="bibr" rid="landeschi2016">(Landeschi et al. 2016)</xref>.</p>
            </fn>
            <fn id="fn13">
                <label>13</label>
                <p><xref ref-type="bibr" rid="ogburn2006">(Ogburn 2006)</xref>; <xref ref-type="bibr" rid="bernardini2013">(Bernardini et al. 2013)</xref>.</p>
            </fn>
            <fn id="fn14">
                <label>14</label>
                <p><xref ref-type="bibr" rid="papadopoulos2021">(Papadopoulos/Moyes
                    2021)</xref>.</p>
            </fn>
            <fn id="fn15">
                <label>15</label>
                <p><xref ref-type="bibr" rid="gillings2020b">(Gillings/Wheatley 2020)</xref>; <xref ref-type="bibr" rid="cassatella2013">(Cassatella/Carlone 2013)</xref>.</p>
            </fn>
            <fn id="fn16">
                <label>16</label>
                <p><xref ref-type="bibr" rid="staubgierow2008">(Staub Gierow 2008)</xref>; <xref ref-type="bibr" rid="staub2009">(Staub 2009)</xref>.</p>
            </fn>
            <fn id="fn17">
                <label>17</label>
                <p><xref ref-type="bibr" rid="campanaro2022">(Campanaro/Landeschi 2022)</xref>.</p>
            </fn>
        </fn-group>
    </back>
</article>