<article xmlns:ns0="http://www.w3.org/1999/xlink" xml:lang="en-US" article-type="book-chapter" dtd-version="1.4">
    <front>
        <journal-meta>
            <journal-id journal-id-type="publisher-id">HSAH</journal-id>
            <journal-title-group>
                <journal-title>Hertziana Studies in Art History</journal-title>
                <abbrev-journal-title>HSAH</abbrev-journal-title>
            </journal-title-group>
            <issn/>
            <publisher>
                <publisher-name>Bibliotheca Hertziana - Max Planck Institute for Art
                    History</publisher-name>
                <publisher-loc>Rome, Italy</publisher-loc>
            </publisher>
        </journal-meta>
        <article-meta>
            <article-id pub-id-type="doi">https://doi.org/10.48431/hsah.0205</article-id>
            <article-categories>
                <subj-group subj-group-type="display-channel">
                    <subject>Original Article</subject>
                </subj-group>
            </article-categories>
            <title-group>
                <article-title>Visualizing Medieval Rome</article-title>
                <subtitle>Digital Storytelling about the City and its Churches</subtitle>
                <alt-title>Visualizing Medieval Rome</alt-title>
            </title-group>
            <contrib-group>
                <contrib contrib-type="author" corresp="yes" equal-contrib="no" deceased="no" id="babaeghhjb">
                    <contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-7488-1846</contrib-id>
                    <name>
                        <surname>Bordi</surname>
                        <given-names>Giulia</given-names>
                    </name>
                    <email>giulia.bordi@uniroma3.it</email>
                    <bio><p>Giulia Bordi is Associate Professor of Medieval Art History at the
                        University of Roma Tre and the Department Director's chief delegate to the
                        Digital Humanities Lab. Her research activity covers the field of medieval
                        wall-painting and the interaction between architecture, liturgical
                        furnishings and wall-painting in the churches of Rome and Byzantium
                        (4th-14th centuries), which she pursues also through the use of digital
                        technologies.</p></bio>
                    <xref ref-type="aff" rid="affbficggagih"/>
                    <xref ref-type="corresp" rid="corr-babaeghhjb">‐</xref>
                </contrib>
                <aff id="affbficggagih"><institution content-type="orgname">Università degli Studi
                        Roma
                    Tre</institution><addr-line/><city>Rome</city><country>Italy</country></aff>
            </contrib-group>
            <author-notes>
                <corresp id="corr-babaeghhjb">Corresponding author:
                        <email>giulia.bordi@uniroma3.it</email></corresp>
            </author-notes>
            <pub-date pub-type="epub">
                <day>31</day>
                <month>10</month>
                <year>2023</year>
            </pub-date>
            <volume>2</volume>
            <issue-title>Visualizing Complexities. Practices and Heuristics of Digital Models in Art History</issue-title>
            <history>
                <date date-type="received">
                    <day>19</day>
                    <month>9</month>
                    <year>2021</year>
                </date>
                <date date-type="accepted">
                    <day>26</day>
                    <month>9</month>
                    <year>2021</year>
                </date>
            </history>
            <permissions>
                <copyright-statement>This material is distributed under the terms of the Creative
                    Commons Attribution License, which permits unrestricted use, distribution, and
                    reproduction in any medium, provided the original work is properly
                    cited.</copyright-statement>
                <copyright-year>2023</copyright-year>
                <copyright-holder>Bibliotheca Hertziana - Max Planck Institute for Art
                    History</copyright-holder>
                <license license-type="open-access" ns0:href="https://creativecommons.org/licenses/by/4.0/">
                    <license-p>This work is licensed under Creative Commons Attribution 4.0
                        International (CC BY 4.0).</license-p>
                </license>
            </permissions>
            <abstract>
                <p id="ch8i2xz">Since 2006, we have embraced the challenge to recontextualize and
                    visualize wall paintings, mosaics, and panel paintings in medieval Rome’s sacred
                    buildings with digital technologies. We started with the project<italic> Atlas.
                        Visual paths, </italic>setting paintings in space, rejoining them visually
                    with architecture through plans and 3D digital models. We continued with the
                        <italic>Santa Maria Antiqua Exhibition </italic>(2016-2021)
                        experimenting with a multimedia path marked by video
                    mapping, light mapping and videos aimed at displaying the history and complexity
                    of the pictorial phases of the monument to a wider audience. 2020 marked the
                    start of a new venture — EHEM (Enhancement of Heritage Experiences: The Middle
                    Ages. Digital Layered Models of Architecture and Mural Paintings over Time).
                    This is a three-year project, managed by a consortium of the Universities of
                    Barcelona, Roma Tre, Tuscia (Viterbo) and the CYENS (Cyprus), and funded by EU
                    Horizon 2020 (JPICH-0127). The project aims to obtain virtual reconstructions of
                    medieval artistic heritage — architecture with mural paintings — over the
                    centuries incorporating art historical knowledge and the diachronic perspective
                    of heritage, as an instrument for researchers, restorers, and heritage curators
                    and to improve the visitor's perceptions and experiences.</p>
            </abstract>
            <kwd-group kwd-group-type="author">
                <kwd>3D models</kwd>
                <kwd>Virtual Reality</kwd>
                <kwd>Medieval artistic heritage</kwd>
                <kwd>Atlas</kwd>
                <kwd>EHEM project</kwd>
            </kwd-group>
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    <body>
        <sec id="import-ane8jr0zdt" sec-type="chapter">
            <title/>
            <p id="q9s6dax8n5rl">My interest in the world of 2D and 3D digital reconstructions began
                in 2004, when I started working on the project <italic>Corpus and Atlas of Medieval
                    Painting in Rome (313 to 1431)</italic>.<xref ref-type="fn" rid="fn1">1</xref>
                The <italic>Atlas. Visual Paths</italic> was designed by Maria Andaloro who
                challenged a group of her PhD students to find ways to reposition medieval Roman
                paintings — often reduced to fragments — within their context.<xref ref-type="fn" rid="fn2">2</xref> This entailed visually reuniting them to the architectural
                elements for which they were originally conceived (<xref ref-type="fig" rid="gzmhua8k9g7p">fig. 1</xref>). The <italic>Atlas</italic> was born with the
                specific goal of recontextualizing wall paintings, mosaics and panel paintings in
                Rome’s sacred buildings, following a topographical order articulated on two levels:
                the topographic location of the monument within the city, organized in its historic
                districts, and its spaces. The <italic>Atlas</italic> was developed over eleven
                years through the use of plans and sections together with 2D and 3D digital
                    models.<xref ref-type="fn" rid="fn3">3</xref></p>
            <fig id="gzmhua8k9g7p" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">1</object-id>
                <label>Figure 1.</label>
                <caption>
                    <title>Rome, St Paul outside the Walls, nave, south wall, 3D model. </title>
                    <p>Photo: <xref ref-type="bibr" rid="andaloro2006">(Andaloro 2006)</xref>.</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_01.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_01.jpg"/>
                </alternatives>
            </fig>
            <p id="qqv43bxa99">In synthesis, the <italic>Atlas</italic>:</p>
            <list list-type="bullet">
                <list-item>
                    <p id="z9m97xlvxdo6">virtually relocates the detached paintings onto their
                        original walls;</p>
                </list-item>
                <list-item>
                    <p id="ep972ym513ac">displays decorations that have since disappeared, but are
                        documented by drawings, watercolors and engravings;</p>
                </list-item>
                <list-item>
                    <p id="s0y4phrsndu3">magnifies the decorations, now reduced to fragments, inside
                        their original architectural contexts, despite their having been modified
                        over the centuries;</p>
                </list-item>
                <list-item>
                    <p id="zbk29wj35gv7">showcases the different chronological decorative phases on
                        a wall.</p>
                </list-item>
            </list>
            <p id="of6lfb7hw1i">The <italic>Atlas,</italic> therefore, allows us to visually re-read
                pictorial documents within an integrated system.</p>
            <p id="mvkyjx9ca6ll">Our aim was not to advance ideal or evocative reconstructions, but
                to create 2D and 3D graphic elaborations designed to emphasize the link between the
                wall paintings and the architectural contexts as they were originally designed.</p>
            <p id="hgxqifz5mls5">We started from a 3D model derived from the direct survey of the
                architectural structures (at first using a total station and subsequently a 3D
                surface point cloud).<xref ref-type="fn" rid="fn4">4</xref> When the monuments were
                destroyed or significantly modified by subsequent interventions, we used indirect
                surveys on the basis of historical documentation, rebuilding exclusively the
                internal space of the churches.</p>
            <p id="mqf4gfkh0c4c">Onto the latter we then added images of:</p>
            <list list-type="order">
                <list-item>
                    <p id="y7yz8dgdzap">existing paintings;</p>
                </list-item>
                <list-item>
                    <p id="a165t2fxy5kl">detached paintings;</p>
                </list-item>
                <list-item>
                    <p id="hc4aqkk5rhr">drawings, watercolors or engravings in the case of lost
                        artifacts.</p>
                </list-item>
            </list>
            <p id="tsdarw1xddc8">These reconstructions were originally conceived for printed
                volumes, but this is only the first step of many, which aim to visually transmit
                Rome’s medieval heritage to a wider audience, using mainly the Web. We now aim to
                integrate 2D and 3D reconstructions with visual and textual content in a specific
                geolocated digital environment. Our intention is to offer visual paths through which
                diverse audiences can enjoy the paintings of the Roman Middle Ages within their
                original architecture in and around the city. The aim for the near future is to join
                a digital platform such as DynASK-Dynamic Atlas of knowledge developed in the
                Department of Architecture of the Roma Tre University (scientific coordinator:
                Antonio Pugliano). This digital information system on a geographical basis aimed at
                deepening the knowledge of Rome and its Metropolitan Area by protecting the urban
                fabric from exploitation while at the same time forecasting seismic and
                hydrogeological risks.<xref ref-type="fn" rid="fn5">5</xref> The platform already
                comprises several cartographies of Rome ranging from the <italic>Forma
                    Urbis</italic> to Nolli’s map, from the Gregorian Land Registry, to both
                Lanciani’s and Muratori’s maps. All geographical and historic information are
                collected in a database both textual and graphic; the information in the GeoAI
                system is redrawn in AutoCAD and implemented into a GIS. At the moment the system
                manages over two thousand thematic information layers.<xref ref-type="fn" rid="fn6">6</xref> In this frame, our 3D models of churches (from 4th to 15th century)
                will be linked to the maps of medieval Rome, such as Muratori’s, which, in the
                future, will allow the larger audience to explore the city and discover its
                pictorial treasures (<xref ref-type="fig" rid="f0jlic8qjcvmg">fig. 2</xref>).</p>
            <fig id="f0jlic8qjcvmg" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">2</object-id>
                <label>Figure 2.</label>
                <caption>
                    <title>DynAsk project: a) Rome — Archaeological central area, geographical DB; b)
                        example of an urban itinerary in the central area of the city; c-d)
                        Archaeological central area, 3D models of lost buildings.</title>
                    <p>Developed by Marco Piccoli and Max Vita, in <xref ref-type="bibr" rid="pugliano2021">(Pugliano 2021)</xref>.</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_02.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_02.jpg"/>
                </alternatives>
            </fig>
        </sec>
        <sec id="import-nmm6smmtud" sec-type="chapter">
            <title>Santa Maria Antiqua Exhibition</title>
            <p id="ooas0d8j7fj">To this end, the 2016 exhibition <italic>Santa Maria Antiqua. Between Rome
                and Byzantium</italic>, was a crucial test for us. The exhibition was curated by Maria
                Andaloro, Giuseppe Morganti and me on the occasion of the extraordinary reopening of
                the church after a restoration phase which lasted fifteen years.<xref ref-type="fn" rid="fn7">7</xref> The church of S. Maria Antiqua at the Roman Forum was
                discovered in 1900 on the west slope of the Palatine Hill. Its surviving wall
                paintings represent a unique heritage in the Christian world between the 6th and
                10th centuries. The pictorial decoration testifies to the development in the Middle
                Ages of both painting in Rome, and — due to the destruction brought upon sacred
                images by Iconoclasm — that of the entire Byzantine civilization.<xref ref-type="fn" rid="fn8">8</xref> The 'palimpsest wall', considered by many scholars a
                milestone in the history of medieval painting, bears witness to the development of
                the decorative phases of the church through the overlapping of eight layers of
                murals (<xref ref-type="fig" rid="g4l0svrqa4si">fig. 3</xref>).<xref ref-type="fn" rid="fn9">9</xref></p>
            <fig id="g4l0svrqa4si" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">3</object-id>
                <label>Figure 3.</label>
                <caption>
                    <title>Rome, Santa Maria Antiqua: a) interior; b) the ‘palimpsest wall’.</title>
                    <p>Photo: Gaetano Alfano.</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_03.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_03.jpg"/>
                </alternatives>
            </fig>
            <p id="aw3w3ggqdwgd">The exhibition exposed to a wider audience a multimedia path marked
                by video mapping and light mapping, used for the first time in the Roman Forum,
                alongside videos aimed at displaying, through an emotional journey, the history and
                complexity of the pictorial phases of the monument. The Santa Maria Antiqua video,
                projected inside the monument on a video wall, allowed one to browse, with the aid
                of dynamic images, the extraordinary pictorial palimpsest preserved on the apse wall
                of the church and to follow, by means of virtual reconstructions, the metamorphoses
                undergone by the pictorial decoration on the walls of the monument over five
                centuries (<xref ref-type="fig" rid="c6b07v7tb8">fig. 4</xref>).<xref ref-type="fn" rid="fn10">10</xref></p>
            <p id="lwq0rsaaqf6j"/>
            <fig id="c6b07v7tb8" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">4</object-id>
                <label>Figure 4.</label>
                <caption>
                    <title>Still frame from the film projected on the video wall in Santa Maria
                        Antiqua. Virtual restoration of the sanctuary wall paintings.</title>
                    <p>© Katatexilux</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_04.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_04.jpg"/>
                </alternatives>
            </fig>
            <p id="obnj0a884mue">After a long and often painstaking physical restoration of the
                frescoes, a virtual restoration was used. This enabled the general public to ‘read’
                the iconographic fabric in its entirety, as opposed to its fragmented surviving
                state. Based on the 3D reconstructions proposed in the Atlas, the video mapping,
                then, allowed to project — with an immersive approach — directly onto the walls of
                the chapels on the sides of the presbytery, the complete pictorial fabric as well as
                the decoration in opus sectile. The projection started with a line-drawing and
                finished with a complete virtual restoration of the painted decoration (<xref ref-type="fig" rid="zk5g6waah6b9">fig. 5</xref>).<xref ref-type="fn" rid="fn11">11</xref> The installation was enormously successful and is still open to the
                public as part of the special route offered to visitors of the Archaeological Park
                of the Colosseum. The exhibition was conceived as a temporary installation, but
                became a permanent attraction. This will require a review in the short term, giving
                the opportunity to reflect in greater detail around the necessity of tailoring and
                creating bespoke experiences for different and often diverse users.</p>
            <fig id="zk5g6waah6b9" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">5</object-id>
                <label>Figure 5.</label>
                <caption>
                    <title>Rome, Santa Maria Antiqua. Chapel of Theodotus, video mapping of the lost
                            <italic>opus sectile</italic> decoration.</title>
                    <p>© Katatexilux</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_05.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_05.jpg"/>
                </alternatives>
            </fig>
        </sec>
        <sec id="import-b8m3venmf3" sec-type="chapter">
            <title>EHEM Project</title>
            <p id="nunjw79jzfpo">With this new problem in mind we took part in the project called
                    EHEM.<xref ref-type="fn" rid="fn12">12</xref> Enhancement of Heritage
                Experiences: the Middle Ages. Digital Layered Models of Architecture and Mural
                Paintings over Time, funded by EU Horizon 2020, JPI CH Conservation, Protection and
                Use (JPICH-0127).<xref ref-type="fn" rid="fn13">13</xref></p>
            <p id="dfzpn1jbfulu">EHEM is a three-year project, managed by a consortium of the
                Universities of: Barcelona,<xref ref-type="fn" rid="fn14">14</xref> Roma Tre,<xref ref-type="fn" rid="fn15">15</xref> Tuscia (Viterbo),<xref ref-type="fn" rid="fn16">16</xref> and the CYENS Center of Cyprus.<xref ref-type="fn" rid="fn17">17</xref> The EHEM team comprises art historians, CS engineers,
                restorers, and scientists.<xref ref-type="fn" rid="fn18">18</xref></p>
            <p id="z309ekibzbch">The project aims to obtain virtual reconstructions of medieval
                artistic heritage — architecture with mural paintings — over the centuries by
                incorporating art historical knowledge and the diachronic perspective of heritage,
                as an instrument for researchers, restorers and heritage curators and to improve the
                visitor's perceptions and experiences.</p>
            <p id="fxf0kn5mmg7k">In the 3D models elaborated we intend:</p>
            <list list-type="order">
                <list-item>
                    <p id="t57126xk95vq">To reach a real understanding of the construction of a
                        building and its structural ‘anomalies’.</p>
                </list-item>
                <list-item>
                    <p id="oc4rklwcm0a">To solve chromatic problems. This will allow us to obtain
                        digital reproductions that are as close as possible to the originals and
                        distinguish them from the restoration campaigns.</p>
                </list-item>
                <list-item>
                    <p id="v1rju7eugl9v">To raise and advance a resolution tied to the original
                        lighting of these complexes. Improve the analysis of natural lighting, and
                        deal with artificial lighting by chandeliers or oil lamps, which produced
                        effects of painting vibration at the moment when, for liturgical reasons,
                        the images get activated.</p>
                </list-item>
                <list-item>
                    <p id="ai79o4wdc7c">To digitally approach the different perspectives of the
                        medieval building and their paintings according to the categories of users
                        (namely the laity and clergy).</p>
                </list-item>
            </list>
            <p id="jhrzaehzzga4">We selected three case studies:</p>
            <list list-type="bullet">
                <list-item>
                    <p id="v0g69s0hb4d9m">Santa Maria Antiqua in the Roman Forum (Rome, Italy);</p>
                </list-item>
                <list-item>
                    <p id="c6vq24yeuh5v">The hermitage of St Quirze de Pedret in Catalonia (Spain).
                        This site has a complex architectural genesis with paintings ranging from
                        the 10th to the 12th centuries. The major part of them was detached and
                        transferred to the MNAC (Museu Nacional d’Art de Catalunya — Barcelona) and
                        the MDCS (Museu Diocesà i Comarcal de Solsona) in 1921 and 1937 (<xref ref-type="fig" rid="s78zcvrs9w8e">fig. 6</xref>).<xref ref-type="fn" rid="fdrmofjvdxqw">19</xref></p>
                </list-item>
                <list-item>
                    <p id="i9ga8mfdk2kd">The Engleistra of Agios Neophytos Monastery in Paphos
                        (Cyprus), an oratory half built in stone and half excavated in the rock
                        comprising up to five decorative phases executed from the 12th century (<xref ref-type="fig" rid="re82zf3xg6j">fig. 7</xref>).<xref ref-type="fn" rid="fn19">20</xref></p>
                </list-item>
            </list>
            <fig id="s78zcvrs9w8e" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">6</object-id>
                <label>Figure 6.</label>
                <caption>
                    <title>Catalunya, St Quirze de Pedret: a) interior of the church without
                        wall-paintings; b) Museu Diocesà I Comarcal de Solsona, wall-paintings
                        detached.</title>
                    <p>© Katatexilux.</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_06.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_06.jpg"/>
                </alternatives>
            </fig>
            <fig id="re82zf3xg6j" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">7</object-id>
                <label>Figure 7.</label>
                <caption>
                    <title>Paphos, The Engleistra of Agios Neophytos Monastery: a) exterior; b)
                        interior, wall-paintings.</title>
                    <p>Photo: Carles Mancho.</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_07.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_07.jpg"/>
                </alternatives>
            </fig>
            <p id="qyjq2tz0cvl">By working at the same time on the three monuments we will be able
                to understand the benefits and limitations of adopting an ontology that drives
                workflows and standardizes methods.</p>
            <p id="uco7sjogyph">In relation to Santa Maria Antiqua, one of the aims of the project
                is to display and showcase each and every phase tied to the ten layers of fresco
                that we mapped inside the church. We will create 3D digital models that incorporate
                this information in layers in the form of a database that allows us to collect
                archaeological, architectural, art historical documentation, textual and graphic
                data, together with the current state of knowledge on the site. According to the
                EHEM approach, the lifecycle of the building will be digitally reproduced in all its
                temporal phases, like a time machine. Layer upon layer we want to piece together the
                pictorial decoration of the church through its iconography.</p>
            <p id="mwu6akroav3c">The 3D model will also incorporate information on the different
                materials and techniques linked to the ten pictorial phases gathered in more than
                fifteen years of surveys and restoration campaigns.</p>
        </sec>
        <sec id="import-m4bxjecxfr" sec-type="chapter">
            <title>EHEM Methodology</title>
            <p id="u9z6ovlo1or5">The project is structured into four blocks (<xref ref-type="fig" rid="tf9mjls2cfkj">fig. 8</xref>). Block 1 specifies the actions required to
                acquire the data and associated information of the temple; Block 2 embraces the
                different research activities that deal with generating the faithful and complete
                models; Block 3 consists in storing and enriching the models in a common open access
                platform; Block 4 is about making results available to different users. We organized
                the project into nine work packages (<xref ref-type="fig" rid="edyy7hl85axk">fig.
                    9</xref>). WP3-7 refer to scientific activities; the others are functional: for
                example, management (WP1); specifications (WP2); evaluation (WP8); and dissemination
                    (WP9).<xref ref-type="fn" rid="fn20">21</xref> WP3 encompasses the tasks from
                the acquisition of images, to the placement of the paintings onto the digital model
                of the building.<xref ref-type="fn" rid="fn21">22</xref> These tasks include:
                acquisition of faithful color specification using a Hypercolorimetric Multispectral
                Imaging (HMI) technique;<xref ref-type="fn" rid="fn22">23</xref> digital color
                restitution; virtual restoration of murals; collection within the digital model of
                the detached paintings stored in different locations. WP4 foresees the digitization
                of buildings and their geometric processing in order to obtain a mesh adapted to the
                needs of the project (intended to interact with WP3).<xref ref-type="fn" rid="fn23">24</xref> WP5 involves providing the simulation of the lighting suited to each
                period and to associate it with distinct visualization phases (WP7). It includes
                natural lighting through openings, simulated according to weather conditions and
                seasons, and artificial lighting produced by different sources such as candles and
                oil lamps. To simulate the lighting, Unreal Engine 5, a modern, high-performance
                game engine in combination with Radiance (lighting simulation tool) and Lumen
                (lighting software by Epic Games) are being used in the 3D models of each site.<xref ref-type="fn" rid="eg65qwuk9gfw">25</xref> WP6 concentrates on storing in an
                adequate platform that enables one to analyze, document, share and enrich the models
                produced by WP3 and WP4. We foresee to annotate the models. For annotations
                requiring simple regions, we plan to use the Annotorious JavaScript library, as far
                as targets with complex boundaries, we have developed a tool prototype (based on
                    TagLab).<xref ref-type="fn" rid="fn24">26</xref> WP6 will provide feedback to
                WP3 and WP4. WP7 is intended to present the results to the different targeted users
                (general public; CH restorers and curators, the academic community) designing and
                implementing the suited GUI to each community, guided by the evolutionary approach
                of the project.<xref ref-type="fn" rid="l61jd35s5f4u">27</xref> WP7 provides
                feedback to WP6.</p>
            <fig id="tf9mjls2cfkj" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">8</object-id>
                <label>Figure 8.</label>
                <caption>
                    <title>EHEM project: Conceptual research structure. </title>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_08.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_08.jpg"/>
                </alternatives>
            </fig>
            <fig id="edyy7hl85axk" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">9</object-id>
                <label>Figure 9.</label>
                <caption>
                    <title>EHEM project: Work packages scheme. </title>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_09.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_09.jpg"/>
                </alternatives>
            </fig>
            <p id="o7aessiicfut"/>
            <fig id="fb9ilrd6hu9i" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">10</object-id>
                <label>Figure 10.</label>
                <caption>
                    <title>HMI acquisition carried out in the Museu Diocesà I Comarcal de
                        Solsona.</title>
                    <p>Photo: CYENS Photo Archive.</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_10.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_10.jpg"/>
                </alternatives>
            </fig>
            <fig id="gomcllhgqte" fig-type="content-image">
                <object-id pub-id-type="iiif-canvas">11</object-id>
                <label>Figure 11.</label>
                <caption>
                    <title>Inspection of St Quirze de Pedret pointcloud.</title>
                    <p>© Katatexilux</p>
                </caption>
                <alternatives>
                    <graphic specific-use="online" ns0:href="https://hertz-foto-os1.biblhertz.it/iiif/3/dpub%2Fhsah0205%2Fhsah_0205_11.jp2/full/max/0/default.jpg"/>
                    <graphic specific-use="archival" ns0:href="hsah_0205_11.jpg"/>
                </alternatives>
            </fig>
            <p id="dx3746eh1jib"/>
        </sec>
        <sec id="import-h23ttph3h5" sec-type="chapter">
            <title>Conclusions</title>
            <p id="kye4s9dgbjbe">I would like to conclude with a reflection that occurred to me
                while observing the visitors at Santa Maria Antiqua and which touches on our anxiety
                to produce 3D models that are increasingly realistic and seductive from an aesthetic
                point of view. In the <italic>Theodotus</italic> chapel spectators enter, watch the
                video mapping and leave without dwelling on what is really painted on the walls. A
                few months ago, I read a small but illuminating book entitled <italic>Bassa
                    risoluzione</italic> (Low resolution) by Massimo Mantellini, a leading expert on
                the Italian Internet network.<xref ref-type="fn" rid="fn25">28</xref> Mantellini
                states that although we live in an era of high resolution, low-resolution contents
                are passed off to the audience. The Internet has radically changed our approach to
                depth, information, social relations, markets and culture. Therefore, the choice of
                low resolution is a choice of reduction, a renunciation of complexity. Working on
                the virtual restitution and storytelling of contexts found in medieval wall
                paintings, which are almost always fragmentary and difficult to understand, I wonder
                if the real cultural challenge that awaits us is, paradoxically, that of using all
                available technology to activate the general public’s imagination. In this manner,
                we might seek out tools that help them read history, contexts, and, in my specific
                field, architecture with paintings in their fragmented and complex nature, and thus
                we would forgo presenting them with depictions that are intact and mimetically
                restored in a virtual world.</p>
            <p id="duwvdydjs7pg">I believe that elaborating high-resolution, realistic 3D models is
                more useful to the academic community, than for the public. The latter are likely to
                experience the models as spectators, and often they passively take in our
                visualizations of a monument without stimulating their imagination of how it could
                have been in the past.</p>
        </sec>
    </body>
    <back>
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                <element-citation publication-type="book">
                    <person-group person-group-type="editor"><name>
                            <surname>Rubery</surname>
                            <given-names>Eileen</given-names>
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                            <surname>Bordi</surname>
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        </ref-list>
        <fn-group content-type="footnotes">
            <title>Footnotes</title>
            <fn id="fn1">
                <label>1</label>
                <p>The project was created and directed by Maria Andaloro (Tuscia University of
                    Viterbo) and Serena Romano (Université de Lausanne).</p>
            </fn>
            <fn id="fn2">
                <label>2</label>
                <p><xref ref-type="bibr" rid="andaloro2006">(Andaloro 2006)</xref>; <xref ref-type="bibr" rid="andaloroforthcoming">(Andaloro/Bordi/Viscontini forthcoming)</xref>.</p>
            </fn>
            <fn id="fn3">
                <label>3</label>
                <p><xref ref-type="bibr" rid="bordi2018">(Bordi 2018, pp. 61–67)</xref>.</p>
            </fn>
            <fn id="fn4">
                <label>4</label>
                <p>The survey was carried out by Pasquale Tunzi and Pierpaolo Palka from the
                    Gabriele d’Annunzio University of Chieti and Integra Software e rilievi s.r.l
                    and then by Marco Carpiceci and his team from the Engineering Department at La
                    Sapienza University (Rome). Arch. Gianni di Benedetto was instead responsible
                    for the graphic and modeling of the renders.</p>
            </fn>
            <fn id="fn5">
                <label>5</label>
                <p>The project is presented in detail in a recent volume edited by <xref ref-type="bibr" rid="pugliano2021">(Pugliano 2021)</xref>.</p>
            </fn>
            <fn id="fn6">
                <label>6</label>
                <p><xref ref-type="bibr" rid="pugliano2021">(Pugliano 2021, pp. 19–32)</xref>.</p>
            </fn>
            <fn id="fn7">
                <label>7</label>
                <p><xref ref-type="bibr" rid="andaloro2016">(Andaloro/Bordi/Morganti 2016)</xref>.</p>
            </fn>
            <fn id="fn8">
                <label>8</label>
                <p>See now the volume: <xref ref-type="bibr" rid="rubery2021">(Rubery/Bordi/Osborne 2021)</xref>.</p>
            </fn>
            <fn id="fn9">
                <label>9</label>
                <p><xref ref-type="bibr" rid="bordi2021">(Bordi 2021, pp. 387–422)</xref>.</p>
            </fn>
            <fn id="fn10">
                <label>10</label>
                <p><xref ref-type="bibr" rid="bordi2018">(Bordi 2018, pp. 67–68)</xref>.</p>
            </fn>
            <fn id="fn11">
                <label>11</label>
                <p>Immersive reality and video narrative developed with Progetto Katatexilux.
                        <ext-link ext-link-type="uri" ns0:href="https://www.katatexilux.com">https://www.katatexilux.com</ext-link> (26/09/2021).</p>
            </fn>
            <fn id="fn12">
                <label>12</label>
                <p>Ehem in Latin means: Oh! Look!</p>
            </fn>
            <fn id="fn13">
                <label>13</label>
                <p><ext-link ext-link-type="uri" ns0:href="https://www.heritageresearch-hub.eu/homepage/heritage-projects/">https://www.heritageresearch-hub.eu/homepage/heritage-projects/</ext-link>.</p>
            </fn>
            <fn id="fn14">
                <label>14</label>
                <p>PI Milagros Guardia Pons, she is also the Project leader.</p>
            </fn>
            <fn id="fn15">
                <label>15</label>
                <p>PI Giulia Bordi.</p>
            </fn>
            <fn id="fn16">
                <label>16</label>
                <p>PI Paola Pogliani.</p>
            </fn>
            <fn id="fn17">
                <label>17</label>
                <p>PI Panayiotis Charalambous.</p>
            </fn>
            <fn id="fn18">
                <label>18</label>
                <p><ext-link ext-link-type="uri" ns0:href="https://www.ehemproject.com">https://www.ehemproject.com</ext-link>.</p>
            </fn>
            <fn id="fdrmofjvdxqw">
                <label>19</label>
                <p>See <xref ref-type="bibr" rid="cayuelavellido2022">(Cayuela Vellido 2022)</xref>.</p>
            </fn>
            <fn id="fn19">
                <label>20</label>
                <p><ext-link ext-link-type="uri" ns0:href="https://vimeo.com/538552468">https://vimeo.com/538552468</ext-link> (26/09/2021). See <xref ref-type="bibr" rid="mango1966">(Mango/Hawkins 1966)</xref>, <xref ref-type="bibr" rid="paschali2023">(Paschali/Minasidis 2023)</xref>.</p>
            </fn>
            <fn id="fn20">
                <label>21</label>
                <p><xref ref-type="bibr" rid="guardia2021">(Guardia et al. 2021, pp. 0–41)</xref>.</p>
            </fn>
            <fn id="fn21">
                <label>22</label>
                <p>In WP3, in order to improve image quality we developed an acquisition protocol
                    for photogrammetry, for the 3D survey and for the photographic campaigns to use
                    the same parameters for visualizing the wall paintings of the three case
                    studies.</p>
            </fn>
            <fn id="fn22">
                <label>23</label>
                <p>This approach was developed by Profilocolore and set in the project by the team
                    of DEIM Department of Tuscia University. <xref ref-type="bibr" rid="ricci2021">See (Ricci et al. 2021)</xref>; <ext-link ext-link-type="uri" ns0:href="https://www.profilocolore.com/">https://www.profilocolore.com/</ext-link>.</p>
            </fn>
            <fn id="fn23">
                <label>24</label>
                <p>Concerning WP4, in St Quirze de Pedret, MNAC, MDCS and Santa Maria Antiqua laser
                    survey was carried out by the team of ViRVIG - Research Center for
                    Visualization, Virtual Reality and Graphics Interaction (Universitat de Girona,
                    Universitat politècnica de Catalunya, Universitat de Vic) using a LIDAR scan
                    (Leica RTC360) combined with photogrammetry; the Enkleistra was done exclusively
                    with photogrammetry . <xref ref-type="bibr" rid="munozpandiella2022">(Munoz-Pandiella et al. 2022)</xref>.</p>
            </fn>
            <fn id="eg65qwuk9gfw">
                <label>25</label>
                <p>(See <xref ref-type="bibr" rid="munozpandiella2022">(Munoz-Pandiella et al. 2022, par. III.A.4)</xref>)</p>
            </fn>
            <fn id="fn24">
                <label>26</label>
                <p>See <xref ref-type="bibr" rid="munozpandiella2022">(Munoz-Pandiella et al. 2022)</xref>, <xref ref-type="bibr" rid="barreirodiaz2022">(Barreiro Díaz et al. 2022)</xref>.</p>
            </fn>
            <fn id="l61jd35s5f4u">
                <label>27</label>
                <p>For point cloud models, a web application based on Potree has already been
                    realised that allows the model to be inspected, clipping planes to be used and
                    measurements to be taken (see <xref ref-type="bibr" rid="munozpandiella2022">(Munoz-Pandiella et al. 2022)</xref>). For 3D mesh models, on the
                    other hand, a VR prototype has been developed, based on an extension of the
                    client-server system PhotoCloud, which allows the user to explore both the model
                    and image sets at the same time (see <xref ref-type="bibr" rid="farras2021">(Farràs/Comino/Andujar 2021)</xref>).</p>
            </fn>
            <fn id="fn25">
                <label>28</label>
                <p><xref ref-type="bibr" rid="mantellini2018">(Mantellini 2018)</xref>.</p>
            </fn>
        </fn-group>
    </back>
</article>